“Banishers: Ghosts of New Eden – The Haunting Lore”

While the more recent Don’t Nod games have relied on the player solving puzzles and talking their way out of predicaments, Banishers is more action-orientated as you control both characters at once with slick combat mechanics and powerful spirit-purging abilities. According to our Banishers Ghosts of New Eden review, you will be kept on your toes by constantly switching weaknesses between your two protagonists, with Elite enemies acting as end-of-chapter guardians. There are a few issues here and there, but if you want a decent action-adventure that happens to have sublime writing, Banishers is one to keep an eye on

Banishers: Ghosts of New Eden is a love story. The primary antagonist and instigator of the game’s inciting incident is a ghost known as The Nightmare, who is spreading a curse across 17th century New Eden, but the narrative’s true driving force is the relationship between the two ‘banishers’ sent to rid the land of this undead evil. Don’t Nod’s latest rarely missteps, immersing you emotionally with phenomenal worldbuilding, expertly written characters, and dialogue where each word hits harder than the last.

Throughout New Eden, you’ll encounter many types of people. Lots of them are haunted by ghosts of those they knew and oftentimes did wrong by, or vice versa. Away from the main objective of reaching and defeating The Nightmare to lift the curse, Red and Antea can solve these haunting cases, which are reminiscent of side quests and contracts in The Witcher 3: Wild Hunt. Talk to the people involved, both living and dead, investigate their belongings, and oftentimes venture into the wilderness to hunt for objects of supernatural power tying each ghost to the land of the living.

Scroll to Top